This session follow on from What to do now?
Currently
The party is split, with Alice in the tavern tending to Melissa and the Princess and Traci heading for the ruins. Alice's abilities are failing to have any effect upon Melissa and she remains unconscious.
Alice needs to find help to bring Melissa round since she's unable to do so herself.
The options
- Her first thought is to send out for another magic-user in the hope that magic can do what her own divine aid can't. She has money, plenty of it, they all do and the faster Melissa is back in the land of the living, the faster they can depart, which should please everyone.
- Another option is to transport Melissa to the ruins herself. It would get them away from town and there seems to Alice to be no real reason why she can't wait for Melissa to come round there at the ruins just as well as here. Would she be able to hire someone with a carriage of some sort to take them though?
- The only other thing she can think of is to keep trying to wake her in the hope that her divine aid will come through for her at some point.
The outcome
Alice decides she's got nothing to lose by continuing to call upon divine aid(1d100=34), and once again Melissa stirs a little but otherwise remains unconscious. It looks like the presence continues to have a very real hold over Melissa. Given this fact, Alice enlists the help of the landlord to take Melissa back upstairs to a room and then heads off to seek help from the local magic-user. She's not comfortable leaving Melissa alone but has paid the landlord well to ensure her privacy.
[OOC: Melissa has completed her 4 turn cooldown period and is able to use magic again]
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