Saturday, May 15, 2021

Rational argument vs randomness

Alice, our cleric, has been having trouble bringing Melissa round. This, to my mind shouldn't be a difficult thing to do for a cleric that has the ability to call upon divine aid and other healing abilities. The problem was caused initially by my wanting to add a little randomness into each scenario. Unfortunately, when dealing with characters that have well defined abilities 'built in' as it were, this randomness causes a problem in that, as we have seen with Alice trying to heal Melissa, sometimes the dice simply won't play ball, and so something as simple for a cleric as healing manages to fail, and fail big, every single time. I've papered over these cracks for the time-being by blaming Alice's failure on the influence of the presence but I'll have to alter how this sort of thing works in future.

Initially it was rational argument that dictated what happened in every situation, and this is where the answer lies I think. The mistake I made was in attaching randomness to situations that should have simply been a matter of me saying, 'Alice is an experienced Cleric so she calls upon divine aid to heal Melissa, who regains consciousness in(1d6) turns'. This would have allowed Alice's abilities to come into effect as they should have while still allowing a little randomness.

This whole campaign was designed around the use of rational argument first and foremost of course. I must remember that going forward.


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