Sunday, August 8, 2021

13. Scouting the ruins

This follows on from the session entitled To the ruins.

Currently

Traci and the Princess begin their search of the ruins in the hope of finding another way in besides the one that's guarded by the beast. Their explorations turn up a total of (1d6=4) other ways in, of which (1d6=3) seem open and clear of any 'obvious' obstructions, while the remaining one consists of a pair of massive double doors, probably oak and are overgrown with brambles. It looks like this entrance hasn't been used in a very long time. All four entrances are large enough to allow the whole party to enter side by side if need be.

Traci and the Princess need to decide which entrance would be the best to enter the ruins by before reporting back to Alice. 

The options

  • The three open entrances would seem the most likely, although they all look dark and unwelcoming from here but are clearly man-made as would likely be the case anyway at this ruin.
  • The entrance with the doors might very well prove to be the most obvious to enter by since it would clearly have been designed as an entrance point in the first place. Unfortunately, there's no way of knowing if it's actually as innocuous as it seems. Maybe it's a trap designed to ensnare the unwary, or maybe opening it after all this time will notify any inhabitants of their presence and cause no end of trouble.
  • Another option is to create some makeshift torches from fallen branches and throw them a short distance into the three open entrances and see if it wields any pertinent info., although unlikely, it may just be enough light to see whether the immediate interior is a large open area or some kind of passageway, or something else.
  • They could of course do the same thing but simply walk into the entrances instead of throwing the torches and standing back. This of course would be more risky, but would yield far more information about the immediate interior.
  • A final option is to simply take the basic info. about the four entrances back to Alice and wait for Melissa to come round.
The decision and reasons for it

Traci and the Princess decide to venture into the immediate interior of the three open entrances.
  • It's a simple enough job to make a couple of torches and take a step or two inside each entrance. 
  • Because they're only stepping inside, they're not in too much danger from anything that may be lurking in there. They could always simply run back out again if need be.
  • By taking such a small risk, they could gain very useful information regarding which entrance to take.
What happens next

Traci and Melissa investigate the immediate interior of the three entrances and find the first and third entrances(both 1d6=3) lead into passageways big enough for them to walk comfortably down without much trouble, while the second entrance(1d6=4) opens into a slightly larger space.

The first and second entrances(both 1d6=6) show no signs of any recent activity at all and have clearly been unused for a very long time whereas the third entrance(1d6=3) although showing little sign of any recent activity, may have seen some little use in more recent times, though it still has a vaguely deserted air about it somehow.

[OOC: Melissa will regain consciousness in 3 more turns]