Friday, April 23, 2021

7. Disaster!

This follows on from the session entitled Outnumbered

Currently

Disaster! With Melissa unconscious leaving the girls outnumbered by both guards and townsfolk they're now in a serious fix. The girls fall back to surround her while the Captain of the Guards shouts his final warning. 'Drop your weapons now, or face the consequences'.

Moving forward

First thoughts are that there aren't many options if truth be told. But let's look a little deeper.
  • So Alice is mostly concerned with looking out for Melissa, crouched over her she seems to be attempting to call upon the help of her divinity in the hope of bringing her round quicker. Certainly, the sooner Melissa regains consciousness, the more options they have.
  • In the confusion of Melissa's failed attempt to summon, Traci has managed to draw her own flintlock and has taken up a defensive stance beside Melissa and Alice. She's hoping that the sight of a second flintlock might be enough to persuade the guards that things clearly aren't going to go entirely their own way. Do the girls actually have the upper hand here now, even given Melissa's situation? Flintlocks are a good persuader I'll wager.
  • The Princess will simply not back down. This is made even clearer as she steps back and realises that Traci also has her flintlock pointed at the Captain. Two flintlocks vs one. The odds have to be good for the girls now, surely?

How it plays out

Traci and the Princess decide that they clearly have the advantage, pointing out in no uncertain terms that he's only got one shot and they have two. They shout at him to lower his weapon and move away[1d100=93], which he does, signalling to his guards to back away. As he moves off he shouts a warning to the girls, 'Get out of town while your luck holds'.

Melissa is still barely stirring[1d100=38] as they drag her unceremoniously back into the tavern.

[OOC: Melissa is on turn 1 of a 4 turn cooldown due to her use of quicksilver]

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